Optional options: Options<OptionsObject> | Partial<BaseLayerOptions>Optional loadedListener: ((layer) => void | Promise<void>)Optional updatedListener: ((layer) => void | Promise<void>)Current layer opacity (0 to 1)
Get layer width
Get layer height
Get output canvas
Add a renderer to this layer. It's constructed with the layer's own width/height, so callers pass only the class and its config - never dimensions.
the constructed, initialised renderer instance
const shaky = await layer.addRenderer('shaky', ShakyRenderer, { mode: 'decay' })
shaky.triggerShake()
Pause a renderer without destroying it. The instance is kept and can be re-enabled with activateRenderer. Order in the queue is preserved.
Renderer id to deactivate. No-op if not found or already inactive.
Re-enable a previously deactivated renderer, restoring it at its original
position in the queue. The renderer must have been registered via the
constructor renderers dict or addRenderer.
Renderer id to activate.
if the renderer is not registered on this layer.
Animate layer opacity from its current value to 1 (fully opaque).
fade duration in ms
easing function (defaults to easeOutSine)
resolves when the fade completes
Animate layer opacity from its current value to 0 (fully transparent).
fade duration in ms
easing function (defaults to easeOutSine)
resolves when the fade completes
Draw provided image onto canvas If img is a string then image is loaded before drawing
bitmap object
Optional _options: Partial<BitmapOptions>options
Draw a rectangle filled with a linear gradient on top of existing content.
Left position
Top position
Width
Height
Array of CSS color stops (at least 2)
Gradient direction (default 'horizontal')
Register a draw function that will be called on every draw(). The callback receives a DrawContext with the available operations. Call draw() whenever external state changes. Pass undefined to unregister.
Draw callback or undefined to clear
A layer which content is a canvas